![]() ![]() ![]() You can also get lost in the interface very quickly (e.g. Like texture compression and geometry getting culled very aggressively depending on camera distance. You end up wasting a lot of time having to recheck those if you keep importing assets into the scene.īeyond that it simply lacks the versatility of a full blown 3D package but that goes without Unreal can look better than both in some cases but the import workflow is painfully slow and there are instances where you have to fight the game engine optimizations. There are also some hard to reach important checkmarks (like for mip map control or backface culling). Substance Painter is an absolute must in either situation though. However, if you're not making game assets, Substance and Mari are the way to go. Workflow wise Blender wins by a landmile: No node-based materials in Marmoset, whole interface slows down when the scene gets complex so even selection or rearrangement of the UI becomes tricky, no ‘Merge’ feature for scenes (I lost count of how often I requested that), thus combining already set up scenes is cumbersome. At the two studios I worked at and the 5 that the other few people who graduated with me worked at, Marmoset was used at all of them for baking. And I think in comparison Eevee can’t currently do anisotropic highlights, nor does the skin shader look as nice. Also some shader features like parallax and displacement shader features are very welcome. Overall Marmoset looks noticeably ‘sharper’. Toolbag has that box yes but gives zero control over what it does. ![]() difficult to setup and incorrect result of lights in volumetric environmentĬontact shadows/shadow size control is what Eevee does better than Marmoset IMO.difficult setup right lights and shadows.no contact shadows or occlusion for environment lighting.easy setup lights in volumetric environment.The same scene setting as much as possible I rendered my game ready character with 10k tris and one 4k texture set.īlender Eevee Rendering Time: 1hour 15min This is comparison of two render engines. ![]()
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